Minggu, 20 Februari 2011

The Invent To Learn Guide To Fun, by Josh Burker

The Invent To Learn Guide To Fun, by Josh Burker

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The Invent To Learn Guide To Fun, by Josh Burker

The Invent To Learn Guide To Fun, by Josh Burker



The Invent To Learn Guide To Fun, by Josh Burker

Read Ebook The Invent To Learn Guide To Fun, by Josh Burker

The Invent To Learn Guide to Fun features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages. Josh Burker kicks classroom learning-by-making up a notch with step-by-step instructions, full-color photos, open-ended challenges, and sample code. Learn to paint with light, make your own "Operation Game," sew interactive stuffed creatures, build "Rube Goldberg" machines, design artbots, produce mathematically generated mosaic tiles, program adventure games, and more! Your MaKey MaKey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects. With The Invent To Learn Guide to Fun in hand, kids, parents, and teachers are invited to embark on an exciting and fun learning adventure!

The Invent To Learn Guide To Fun, by Josh Burker

  • Amazon Sales Rank: #179107 in Books
  • Published on: 2015-05-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .38" w x 7.99" l, .75 pounds
  • Binding: Paperback
  • 140 pages
The Invent To Learn Guide To Fun, by Josh Burker

Review "From Squishy Circuits to Turtle Art Tiles, this book is filled with projects for makers of all ages. Featuring step-by-step directions and full color photos, the author inspires readers to program, build - and most importantly - have fun!"Jerry CrisciDirector of Technology and Co-Director of The Center for Innovation, Scarsdale Public Schools, NY"A maker's-essential guide. Delightfully designed, easy-to-follow, and packed with fantastic ideas to inspire creative thinking and problem solving. Tap into veteran educator, Josh Burker's treasure trove to enhance your own wonderful classroom." Peter H. Reynolds Author of The Dot and Ish."In the Invent to Learn Guide to Fun, we get to enter the mind of one of the most innovative educators in the world. Teachers and parents will find these technology projects inspiring and unintimidating; while children ages 8 to 88 will find themselves wonderfully engaged in play and exploration at the intersection of craft and technology. The projects in this book serve as a definitive introduction (and beyond) into the worlds of creative expression with technology and education. Josh Burker makes "hard fun" look easy."Jaymes DecFab Lab Integrator at Marymount School of New York"The Guide to Fun in the Classroom provides not only the seeds of increasing joy in the classroom, but the soil and the sunshine as well. This collection of easy to start, yet brilliant ideas delves into the wonder involved in creating whimsical, tried-and-true projects for learners of all ages. As a guide for educators everywhere, Josh Burker lends his shoulders to stand upon and cheers readers to build upon joyous lessons learned.Brian C. Smith Teacher, Hong Kong International School"Blinking lights, beats of music, and 3D printed tile are just a few of the projects Josh Burker introduces to the readers of The Invent To Learn Guide to Fun.  Easy to follow directions provide a guide for the novice creator while allowing the freedom to remix for those with more experience in making.  This book has something for everyone."Angie AbbottSTEM and Literacy CoordinatorWest Virginia State University

From the Author "This book makes learning fun by bringing making and play back into the classroom. By having students build projects without rigid directions to follow learning is made exciting and lets students discover an aha moment for themselves."Schuyler St. LegerMaker Kid extraordinaireThis book is a must for those looking for creative and inspirational projects for makers and inventors of any age. These projects embody what all learning should be, fun, engaging, creative, and a little bit hard.  Josh provides open ended and clear instructions for projects that have been successfully created in multiple learning environments. The projects use a range of materials most of which can be found, upcycled, or acquired easily and inexpensively.Tracy RudzitisSTEAM Teacher, The Computer School

About the Author Josh has been teaching for 15 years and is currently a  teacher at an independent day school where he works with students and teachers in grades K-5. Josh also works at a local library maker space, with home schooled students, and at Scratch Day events, leading maker workshops exploring the intersection of technology and crafting. Josh lives in Connecticut with his wife and young son, who loves working on projects with his dada. He holds a Master of Arts in Educational Technology from Pepperdine University and a Bachelors of Arts from Colby College.


The Invent To Learn Guide To Fun, by Josh Burker

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Most helpful customer reviews

5 of 5 people found the following review helpful. This is the one book to get if you are starting a STEAM program or Makerspace! By susan klimczak If you are starting a STEAM program or MakerSpace in schools or in the community for K-12 aged youth, this is the one book you should buy! We at Boston's Learn 2 Teach, Teach 2 Learn have used these activities and they are tried and true for engaging the youth in the creative possibilities of making and STEM. The activities can be easily remixed to differentiate for the ages you are working with and the community contexts you are working in. For instance, I work with mainly low income youth of color and have been able to adapt so many of them with great results. Josh's explanations and directions are wonderful. Since we received this book a month ago, our youth teachers and college mentors have been using it as a reference to help them design and remix many of the activities they teach. Thank you Josh Burker, for this labor of love that helps us and will certainly help so many who are eager to get into making with the youth but don't know where to start! p.s follow josh on twitter @joshburker like I do to get previews of new cool activities and tools for making!

2 of 2 people found the following review helpful. A MUST HAVE FOR ANY MAKERSPACE, CLASSROOM TEACHER, or TINKERER!!!!! By marcos navas A MUST HAVE FOR ANY MAKER!! I love this book. Talk about a one stop shop to create and make a "Makerspace" come true. Mr Burker has given the educational community an awesome, fun, and hands on approach to the traditional boring classroom. This book can create those inspirational teaching moments when you truly see wonder and excitement in students faces!If you are a little hesitant about trying new ideas or activities in the classroom, this book will provide you relief. Its broken up into color full pictures out lining every activity. It gives step by step directions that are very hard to mess up. There have been times i have given the book to students and they have no problem following along. The book even offers open ended challenges that are adaptable for any age group.One of the challenges in education is making activities fun and meaningful. Education is competing with video gaming, social networking, tutorial videos, online games and mobile devices, which kids naturally gravitate towards. However, by utilizing Josh Burker's THE INVENT TO LEARN GUIDE TO FUN, you can bring all of the excitement into the classroom, and hopefully, provide just as much fun as todays kid gadgets. If you are a classroom teacher, makerspace, hackerspace, STEM teacher, administrator, workshop organizer or just someone looking for some tinkering fun, then go get Josh Burker's book!!! Awesome job and I can't wait for more books with similar titles from him.

2 of 2 people found the following review helpful. Get This Book! By Poet Teacher The Invent to Learn Guide to Fun Classroom Technology Projects by Josh Burker is an invaluable resource for elementary and middle school media and technology teachers and for adventurous parents of curious and creative children. Designed as a resource to support the burgeoning maker movement, which involves people of all ages, in and out of schools, Burker has provided detailed instructions for assembling and programming 14 starter projects ranging from squishy circuits, to “artbots” using Lego Wedo robotics kits, musical instruments, geometric ceramic tiles, animated postcards, to a complex “Dungeon Crawl Adventure Game.” Projects use inexpensive and readily available household materials, free software such as Scratch, TurtleArt, Tinker Cad and Glowdoodle, and technology equipment such as Makey-Makey boards, Lego kits and 3-D printers that many schools these days already have. The instructions are illustrated by hand drawn diagrams, and simple photographs that emphasize the informal and creative nature of the work.Teachers and librarians implementing maker spaces confront the challenge of encouraging students to be creative and adventurous, while building skills in programming and circuit building for real applications. Students come with a broad range of artistic and technological savvy. Guiding them over the hurdle from a creative idea to a working prototype can be daunting – even for experienced teachers. This book will support students trying a new technology for the first time. More experienced students will be inspired by the book to jump in and try something new with very little instruction. Author Josh Burker is a parent and a teacher and knows what matters to support successful learning.If you are provisioning a maker space to expand your students’ creativity, this book is for you. If you are a parent whose children are into technology experimentation, get this book, create and enjoy! Dan and Molly Lynn Watt, authors of Learning With Logo and Teaching With Logo.

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The Invent To Learn Guide To Fun, by Josh Burker

The Invent To Learn Guide To Fun, by Josh Burker

The Invent To Learn Guide To Fun, by Josh Burker
The Invent To Learn Guide To Fun, by Josh Burker

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